Come check out and play these games on September 27 and 28, 2025 from 11am to 5pm at the Vancouver Roundhouse Community Centre
Come check out and play these games on September 27 and 28, 2025 from 11am to 5pm at the Vancouver Roundhouse Community Centre
Engine Demo: PICO-8 | Pancelor | 12:00 - 12:30 |
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. It feels like a regular console, but runs on Windows / Mac / Linux. | ||
Engine Demo: Downpour | Tally | 1:00 - 1:30 |
Downpour is the best way to make games on your phone. Collage together photos, drawings and text, and then connect them into an interactive story. It's genuinely quick and easy to use — you can make a game before your tea has gone cold. | ||
Engine Demo: RPG Maker | Sraëka Lillian | 2:00 - 2:30 |
RPG Maker is a program that allows users to create their own role-playing video games. Most versions include a tile set based map editor (tilesets are called chipsets in pre-XP versions), a simple scripting language for scripting events, and a battle editor. | ||
Engine Demo: Game Maker | Natali Katz | 3:00 - 3:30 |
Prototyping is the fun part! GameMaker makes game development easy, regardless of your background or skill level. All you need is an idea! |
Harvesting Indie Success Stories | Daniel Mullins, Davey Wreden, Maddy Thorson, moderated by Shane Neville | 12:00 - 12:30 |
Join the developers of Inscryption, Celeste and The Stanley Parable in a conversation about their experiences as indie game developers! |
Seeds of Emotion in Sound | Em Halberstadt, Shannon Mason, Starling Tan, moderated by Andrew Ferguson | 1:00 - 1:30 |
Join audio professionals who have worked on many different games including Untitled Goose Game, I was a Teenage Exocolonist and Pinball Spire in this discussion of the different ways to approach evoking emotion in games through sound. |
Different Roots: Programming and Process | Greg Lobanov, Justin Smith, moderated by Natalia Beltran | 2:00 - 2:30 |
Games are made by folks with different relationships to coding, some come from a computer science background and some have an arts background. The makers of Wandersong and Desert Golfing discuss their routes into game dev and how the way they program informs the games they make. |
Pixels in Bloom: Game Artist Perspectives | Sean Karemaker, daffodil, Alexis Dean-Jones, moderated by Lan Roed | 3:00 - 3:30 |
Ever wondered what it's like to work as an artist in games? Game developers and artists with a range of experiences from AAA to indie to experimental share stories of making art for games. |